So,
quite a long hiatus since the last entry while I took time out to
design and build a new house. In the meantime though I have joined a
play by forum RPG on Boardgamegeek. I am really enjoying it and would
recommend to those who cannot call on a group of people to give it a go.
Also, since I last caught up with Rick, a new tool has been printed Libre Solo Role Playing and is available on DriveThruRPG. It uses many components of scene building that I have been toying with so bought it as soon as it came out. This is my first attempt with it although there is some headology I still need to put in place when it comes to combining with the Savage Worlds rule set. The reason being that LSRP only counts successes on 50 50 checks or less and with the SW dice you always have a better than 50% chance of getting a success. Also I do not have that many skill checks in a session. Perhaps in future I might go with only scoring successes with a raise as being meaningful, we shall see.
This time I have just gone with the skill test needs to be successful to be meaningful route and may review going forward. Even so, the adventure headed off all over the place and definitely not where I had thought it would go.
Another change here is the format. I developed a form to run the episode. Down the left hand side runs the story, in the middle area below the scene qualities are the checks and die rolls that go along with the story. Given the time that it takes me to play and write the story as I go - I opted for a kind of TV episode approach with just 2 meaningful successes for the episode (perhaps it will build up as we get to the crescendo of the series and I am more familiar with the mechanics but 2 seemed more than enough at this point)
The LSRP has mechanisms for changing scene qualities and so there are several strike throughs as those things changed.
Overall I enjoyed this format immensely. Keeping track of the Plot Stress was a little tricksy for some reason and there is a mistake in the tracking at one point. However, for the first time I felt like I had real direction and loved how I had no idea what was going to happen. The truest sense of playing as if with a GM I have ever had. Put it this way, I had to stand up to do the skill check to break into the cabin as the tension was so much and had to go for a tea on several occasions just so I could savour the tension. Frankly, you can't get better than that! So in terms of LSRP - I highly recommend it.
Also, since I last caught up with Rick, a new tool has been printed Libre Solo Role Playing and is available on DriveThruRPG. It uses many components of scene building that I have been toying with so bought it as soon as it came out. This is my first attempt with it although there is some headology I still need to put in place when it comes to combining with the Savage Worlds rule set. The reason being that LSRP only counts successes on 50 50 checks or less and with the SW dice you always have a better than 50% chance of getting a success. Also I do not have that many skill checks in a session. Perhaps in future I might go with only scoring successes with a raise as being meaningful, we shall see.
This time I have just gone with the skill test needs to be successful to be meaningful route and may review going forward. Even so, the adventure headed off all over the place and definitely not where I had thought it would go.
Another change here is the format. I developed a form to run the episode. Down the left hand side runs the story, in the middle area below the scene qualities are the checks and die rolls that go along with the story. Given the time that it takes me to play and write the story as I go - I opted for a kind of TV episode approach with just 2 meaningful successes for the episode (perhaps it will build up as we get to the crescendo of the series and I am more familiar with the mechanics but 2 seemed more than enough at this point)
The LSRP has mechanisms for changing scene qualities and so there are several strike throughs as those things changed.
Overall I enjoyed this format immensely. Keeping track of the Plot Stress was a little tricksy for some reason and there is a mistake in the tracking at one point. However, for the first time I felt like I had real direction and loved how I had no idea what was going to happen. The truest sense of playing as if with a GM I have ever had. Put it this way, I had to stand up to do the skill check to break into the cabin as the tension was so much and had to go for a tea on several occasions just so I could savour the tension. Frankly, you can't get better than that! So in terms of LSRP - I highly recommend it.
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